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A narrative turn-based RPG about music, nightmares, and the people who drag you back from both.

Melody King follows Nate and his bandmates through a nightmare-soaked run at making it as musicians. Explore hand-built locations, build a crew of collaborators and rivals, fight the demons waiting on the other side of sleep, and find out how far a dream can carry you before it starts carrying you somewhere you don't want to go.

This demo is a playable vertical slice — the full prologue, eight story chapters, the pier finale, the endless endgame, and New Game+ / New Game++.

What's in the demo

- Full prologue & tutorial — the "Soundcheck" rehearsal room

- 8 story chapters (Episodes 4 – 11), played through the futon dream-gate

- The Pier finale + ending sequence + post-game endgame nights

- New Game+ and New Game++ with per-character POV (Nate / Blaize / Tristen)

- 10 explorable areas — Fairhope, Picayune, The Deo, The Woods, Blaize's, Nate's Studio, Earl's, The Pier, the Tutorial Room, and a Sandbox

- 14 side-quests — the "999" CD hunt, Dmitri's bear quest, the push-up challenge, a 72-door demon gauntlet, the PocketCard collectathon, and more

- 44 achievements and lifetime stats that survive a New Game

- 49 enemy types, 16 Solomon's demons, 14 members, 228 items

- A full Settings menu — audio, difficulty, controls, window mode, resolution, aspect ratio

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Combat

Turn-based, speed-ordered, and fully informed — the turn order is shown *before* you commit to an action, so picking a skill is a decision, not a guess.

- Attack / Skills / Defend / Item / Run — bosses cannot be fled

- Defend is a real action: halves incoming damage and refunds stamina

- 16 status effects with real durations — poison, burn, bleed, guard, thorns, haste, stun, blind…

- Party combat with stances, revives, and floating damage numbers, crit flashes, and screen shake

Progression

- A skill tree gates every skill behind your level

- Equipment across six slots with a live stat-delta preview before you commit

- XP is banked and converted at Nate's computer — levelling is a deliberate act

- Tiered loot shown as a stars badge, with rarity-weighted drops

- New Game+ gear sets awarded at 200 and 300 endgame waves

World

- Safe houses, spawn-point doors, chests, and save points

- World map fast travel between every discovered area

- Roaming overworld encounters with difficulty-weighted spawn tables

- Bestiary, quest log, achievements, and stats screens

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Estimated playtime

| Content path | Time |

| --- | --- |

| Main story (tutorial → Ep. 11 → Pier finale) | 5 – 7 hours |

| New Game+ | 4 – 6 hours |

| New Game++ | 5 – 7 hours |

| 100% completion | 25 – 35 hours |

The endgame night loop scales forever — there is no content cap.

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Controls

`WASD` / arrows to move · `Shift` to sprint · `E` to interact · `I` inventory ·

`M` map · `K` skills · `B` bestiary · `J` quest log · `H` achievements · `Y` stats ·

`Esc` pause · `Enter`/`Space` confirm.

Every action is rebindable, and every menu is fully keyboard / controller navigable.

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Accessibility & options

Volume (master/music/SFX) · four difficulties (Story → Nightmare) · text and combat speed ·

damage-number and screen-shake toggles · colorblind HP markers · window mode ·

resolution · aspect ratio. Settings persist independently of your save file.

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About the engine

Melody King runs on Eidolon's Reverie, an in-house engine built on Godot 4.7. Every system (dialogue, combat, quests, shops, saves) is data-driven, which is why the same codebase is built to spin up visual novels, dungeon crawlers, life-sims, sandboxes, tactics games, and RPGs. This demo is also a proof of concept: that the engine can ship more than one kind of game.

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Status: in development. Balance, art, and audio are still evolving — feedback is very welcome.

Found a bug or have thoughts? Leave a comment below.

Updated 13 days ago
Published 21 days ago
StatusIn development
PlatformsWindows, macOS
AuthorTometri
GenreRole Playing
Made withGodot
TagsFantasy, Godot, JRPG, Music, Narrative, Pixel Art, Singleplayer, Story Rich, Turn-Based Combat
AI DisclosureAI Assisted, Code

Download

Download NowName your own price

Click download now to get access to the following files:

Melody King Mac Launcher.zip 62 MB
Melody King Win Launcher.exe 98 MB

Development log